Voidland Project Source!
Hey there! A while ago I wanted to make the project files of Voidland Mystery Goodnight public up on GitHub. And I forgot for the longest time. But lately, through mysterious circumstances, I've been thinking about Godot for some reason. I used Godot to make Voidland Mystery Goodnight as my first step into the engine to try it out. So it's pretty jank. But I wanted to let you take a look anyway.
https://github.com/slitherpunk/Voidland-Mystery-Goodnight-Source
Instead of doing something wise like having a database of the panels, the game is built in a way where there's literally a maze of panels and the camera jumps a certain number of pixels in a direction depending on if there's a panel there. So if you open up the project, you'll see the maze itself.
I want to dive more into Godot, but I don't have all that much time. I don't trust Unity at all anymore. Not that I had any before, but now I feel like they could change their terms at any second and suddenly we all owe them a boatload of money we can't afford.
Voidland Mystery Goodnight
A psychedelic horror vignette crawler about a girl with prophetic dreams.
Status | Released |
Author | Autumn Rain |
Genre | Interactive Fiction |
Tags | 1-bit, Abstract, artgame, Female Protagonist, Horror, Lesbian, LGBT, psychedelic |
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