Voidland Project Source!


Hey there! A while ago I wanted to make the project files of Voidland Mystery Goodnight public up on GitHub. And I forgot for the longest time. But lately, through mysterious circumstances, I've been thinking about Godot for some reason. I used Godot to make Voidland Mystery Goodnight as my first step into the engine to try it out. So it's pretty jank. But I wanted to let you take a look anyway.

https://github.com/slitherpunk/Voidland-Mystery-Goodnight-Source

Instead of doing something wise like having a database of the panels, the game is built in a way where there's literally a maze of panels and the camera jumps a certain number of pixels in a direction depending on if there's a panel there. So if you open up the project, you'll see the maze itself.

I want to dive more into Godot, but I don't have all that much time. I don't trust Unity at all anymore. Not that I had any before, but now I feel like they could change their terms at any second and suddenly we all owe them a boatload of money we can't afford. 

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